Schedule

The schedule may see some timing updates in the few days before SGC.

To check out the floor plan and basic information about the separate tracks and rooms, make sure to scroll down below.

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  • 01 Alamut (Floor -1)


  • 02 Samorog (Floor -1)


  • 03 Noordung (Floor 2)


  • 04 Outfit7 Talent Lab (Floor 2)


  • 05 Meeting Room (Floor 2)


  • 10:00 - 10:10

  • 10:10 - 11:10
    Pushing boundaries and being unconventional is in Patrice’s DNA, both as a creative director and studio leader. The first title by his new independent studio Panache Digital Games, Ancestors: The Humankind Odyssey, is the perfect example of that. Learn more about the journey of making a game while building a studio in this post-mortem talk, from the creative to the business aspects.
    Game Design
    Inspiration
    Post-mortem

  • 11:30 - 12:00
    From a team of ten ragtag developers on a shoestring budget to a million copies sold in its first month. This talk will go through the development process of MORDHAU from concept to release and the first six months of its post-launch period. Delving into aspects such as DIY marketing, remote development across 8 different countries and embracing feature creep to create a chaotic battlefield that's brutal, yet somehow hilarious.
    Business
    Development & Tech
    Marketing
    Post-mortem

  • 12:05 - 12:35
    Victor will talk about the development of his highly successful and critically acclaimed solo project My Friend Pedro, which was recently nominated for The Game Awards. He will take you behind the scenes of working on the game on his own and share some tips and tricks about promoting it from the early days of development and later working with the publisher Devolver Digital.
    Development & Tech
    Marketing
    Post-mortem

  • 12:40 - 13:10
    A completely new kind of game for Outfit7 requires a completely new development approach. In an exclusive reveal, find out what that game is and learn how it was developed from prototype to production. This talk will cover a broad range of development issues and good practices, ranging from asset bundles to unit and integration tests with particular focus on the challenges of developing a multiplayer game.
    Development & Tech

  • 14:40 - 15:45
    Dino, Alen and Oddur have each worked on numerous critically acclaimed titles such as Limbo, INSIDE, Serious Sam, The Talos Principle, Eve Online and Seed. With decades of experience in the industry in various roles, they each have a unique perspective on the business, technology and design involved in making games, ranging from first-person shooters, meticulously-crafted art experiences to massive online MMOs. These guys are known for speaking their minds, so get ready for an hour full of entertaining and inspiring insight!
    Business
    Development & Tech
    Game Design
    Inspiration

  • 15:50 - 16:20
    Oddur's company Klang Games has raised $37.42 million for their massively ambitious MMO Seed. Seed is a virtual world that allows players to self-govern and participate in a real player-driven economy in a vast, sandbox environment. It also examines the idea of what it is to be human, focusing on the philosophical concepts of futurism. A deep experience, breaking down the constraints of what it means to play a game. As co-founder and CTO, Oddur will take us on a journey through the business and technical challenges behind Seed and what it means to run a company with such a big and ambitious goal.
    Business
    Development & Tech

  • 16:25 - 16:55
    How is music steering your emotional experience while playing your favorite game? We will explore how different musical approaches affect the narrative and the immersion of the game and in what way games have changed musically over the years.
    Art
    Audio

  • 17:15 - 17:45
    Based on their experience working on Alaloth - Champions of The Four Kingdoms, Alberto and Giulia will talk about how to survive the most complex genre in the industry and build a release-friendly pipeline to pay the bills. Alaloth - Champions of The Four Kingdoms is an upcoming RPG set in a vibrant fantasy world created by RPG legend Chris Avellone. Alaloth is also the winner of last year’s SGC Indie Game Award.
    Business
    Development & Tech

  • 17:50 - 18:20
    If there are protest songs, are there also protest games? Games can be a voice in political debates. When games are taking part in the debate, the messages are expressed through specific user experience. Aleksandra and her team faced the challenge of designing game experience as a political statement with Fantastic Fetus. She will share the idea and the uncommon development process based on a case study, as well as the many problems and challenges her team faced during the production. Fantastic Fetus is a Tamagotchi pregnancy simulator inspired by the Black Protest movement in Poland.
    Game Design

  • 18:25 - 18:55
    The talk will cover various aspects of pixel art and show that some of the ideas of pixel art have been pioneered in other art movements over the last years and will illustrate the big artistic beliefs and values pixel artists hold.
    Art

  • 11:30 - 12:30
    Learning to learn or how to use sketching to observe and analyze reality and artwork, in order to understand and memorize the essence. All this applied to digital sculpture, what are good questions to ask yourself to discover what is not working, what and how you can improve it. How you can play with fundamentals like shape, line, silhouette and tonal values derived from plane changes.
    Art

  • 12:40 - 13:40
    The talk will cover aspects of thinking process that are key to creating successful images wherever you find yourself on your art journey.
    Art

  • 14:40 - 15:40
    This talk will showcase the value of online game art communities by sharing some of the tips that helped one 3D artist make the leap from hobbyist to pro. The focus will be on using ZBrush and Substance Painter to create top-quality stylized game assets while optimizing and saving time at every step of the way.
    Art

  • 15:50 - 17:05
    The talk will cover parts of MIlivoj’s career, his experience of working in the industry, and how is it like to be a traditional artist in a mostly digital world.
    Art

  • 17:20 - 18:20
    Would you like to learn secret step by step painting process of 19th century master painters? Join Nik Anikis to learn the core principles of drawing and painting and learn how he builds his paintings from the blank canvas to the finished artwork. He will talk about three steps of drawing, finding shadows and lights, secret to 3D effect, building layers with oil paint, how to self-correct your drawing, 2-3 whole painting processes, how he paints skin, how he prepares his palette, how to use thickness to create better 3D effect, and how to paint underlayers to support the last one.
    Art

  • 11:30 - 12:00
    The talk will cover 7 key elements you need to follow in order to create a hyper-casual game that can go viral and scale considerably. You will learn about the key factors and methodology, and gain new information about the publishing process as well as the do’s and don’ts of hyper-casual game development.
    Business
    Game Design
    Marketing

  • 12:05 - 12:35
    Yes, the title of this talk sounds like the reaction of a baffled grandma to the idea of a free-to-play business model, but it’s actually a really good question. This talk will help develop your understanding of how free-to-play makes money, and doesn’t mean throwing away months of work for nothing.
    Business
    Marketing

  • 14:40 - 15:10
    The talk will cover why Exordium Games decided to tackle the hyper-casual genre, how did they publish their fiirst successful hyper-casual game called Pottery with Voodoo, and what are the key learnings that developers can apply to non-casual games they make.
    Business
    Game Design

  • 15:15 - 15:45
    Can you get more downloads by just switching a few screenshot positions? What are the differences between creatives on iOS and Android? In this talk, we’ll answer questions like these by describing testing tools and practical examples of how Outfit7 has boosted its presence on app stores.
    Business
    Marketing

  • 15:50 - 16:55
    The most important fundamental knowledge for FX artists are a lot of times bypassed or partially ignored. Harnessing the principals of timing, color and shapes can make all the difference when creating your explosions or magical spells. We will take a look at real-world examples and put that theory to the test.
    Art

  • 17:15 - 17:45
    AI is used to create parts of our games. It provides intelligent behavior of enemies, techniques such as pathfinding or can be used to generate in-game content procedurally. AI can also play our games. The idea of training computers to beat humans in game-like environments like Jeopardy!, chess or football is not new. But can the AI also design our games? The role of Artificial Intelligence in the game development process is constantly being expanded. In this talk, Dr. Pirker will talk about the importance of AI in the past, the present and especially the future of game development.
    Development & Tech
    Game Design

  • 17:50 - 18:20
    Malmö has in recent years become one of the hottest game development hubs in Europe. Home of 1000+ game developers and approximately 60 studios, Malmö has a higher density of devs and studios than cities like London, despite its small size (ca. 316k inhabitants). The local studios develop games for all platforms and genres, reaching a combined audience of hundreds of millions of players worldwide. Games like The Division, Little Nightmares, Pet Rescue Saga, Year Walk, Smash Hit, Soma, Bad North, Sayonara Wild Hearts and My Friend Pedro were developed in Malmö. But what makes this region so successful and how they attract and retain talent? In this talk, Eliana will share how the small non-profit Game Habitat became the heart of Game Development in southern Sweden and why it's important to build and nurture a supportive community.
    Business
    Networking

  • 11:40 - 12:10
    The personal, honest confessions of a game designer who has *occasionally* been to blame when things have gone wrong. Get first-hand insights into the daily routine of a game designer in a company with billions of downloads, and learn how to handle tasks without screwing up your team, yourself, and the whole damn product.
    Game Design

  • 12:10 - 13:10
    Being a great game artist is about much more than just your drawing and modelling skills. This presentation will demonstrate how to ensure that form always follows function, and that your characters serve the game you’re creating them for, from concept through to 3D modelling.
    Art

  • 14:40 - 16:10
    Listening to experts and looking at their slides is all very well, but in this workshop you’ll have the opportunity to write code along with them in real-time, watching as they build a game on the spot, and learning as they cover a range of practical topics. Or you can just watch, listen, and learn how to organize and manage a game development project, all while sidestepping common mistakes along the way.
    Development & Tech

  • 11:30 - 12:30
    In this session, Milivoj Ćeran will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

  • 12:00 - 13:00
    In this session, Urban Bradeško will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

  • 14:40 - 15:40
    In this session, Nik Anikis Skušek will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

  • 16:00 - 17:00
    In this session, Paloma Alperi Fernandez will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

  • 16:00 - 17:00
    In this session, Jure Logar will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

  • 17:00 - 18:00
    In this session, Bruno Monti will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

  • 17:15 - 18:15
    In this session, Iris Muddy will be conducting portfolio reviews for selected applicants.
    Art
    Inspiration
    Networking

Floor Plan & General Information

Game Dev Tracks

Alamut (Floor -1) & Noordung (Floor 2)

Focused entirely on the world of games, our two game development tracks are here to make sure that you get an insight into various fields of the industry. You will be able to learn about game design, business, tech, marketing, production, and more. On top of that, the tracks also feature a small amount of art talks, including talks on FX, pixel art, and music, as an addition to the art track.

SCW Art Track

Samorog (Floor -1)

All about art, the SCW Art Track is a Mecca for artists of all backgrounds. You will have a chance to attend talks on illustration, traditional art, concept art, 3D modelling, and more. All the art track talks are going to be an hour long, so buckle up for some serious in-depth knowledge from some of the top industry professionals.

Talent Lab Track

Outfit7 Talent Lab (Floor 2)

Powered by Outfit7 Group, the Talent Lab track is a safe place for everyone who is just getting started in the industry. While the interview simulations are exclusive to those who have signed up to them previously, you are still free to attend every other talk. You will be able to learn about game design, game art, programming and tech.

Meeting Room & Portfolio Reviews

Meeting Room (Floor 2)

The meeting room is a special area where you get to hang out with your fellow industry professionals in a calm, comfy environment. Open the entire time, this is where you can go and have a chat with anyone you want. The meeting room will also host portfolio reviews, exclusive to those who have applied for a review beforehand.

Official SGC Afterparty, sponsored by Mordhau

Skyscraper/Nebotičnik, Štefanova 1, Ljubljana

Right after the award ceremony and the end of the main event, make sure to join us on the 14th floor of the Skyscraper Club for an amazing medieval-themed afterparty, filled with more than enough stuff to keep you busy – games, great music, dance floor, free drinks, and dozens upon dozens of industry professionals!