Schedule

The schedule may see some timing updates in the few days before SGC.
The program will take place in two rooms and a common area:

  • Room 1 (downstairs)

  • Room 2 (downstairs)

  • Expo and Meeting area

Expand All +
  • Room 1


  • 09:00 - 10:00

  • 10:00 - 10:10
    Welcome to SGC, Tadej Gregorčič
    Inspiration
    Where
    Room 1

  • 10:10 - 10:40
    Why Ljubljana can be as good or better than other places for game developers. As one of the founders of the indie-focused Swedish video game publisher Raw Fury -- with titles such as Kingdom, Kathy Rain, Gonner, Tormentor X Punisher, Bad North and The Last Night -- Jónas has a unique perspective of what makes for a stimulating game development environment.
    Business
    Inspiration
    Where
    Room 1

  • 10:45 - 11:15
    Want to find out how Outfit7 tackles games from an art perspective? How to face issues and be creative in solving them? As our most senior artist, Eran’s got the answers. He will be explaining how Outfit7’s workflow helped the global entertainment giant solve the issues it faced during the development of it's not yet released game, My Talking Tom 2.
    Art
    Where
    Room 1

  • 11:30 - 12:25
    Saku Lehtinen gives a tour on the art, techniques and technology that Remedy has used in their successful story-driven action games since the days of Max Payne and Alan Wake all the way to their latest proprietary state-of-the-art character and face tech of Quantum Break and upcoming titles.
    Art
    Development & Tech
    Game Design
    Writing
    Where
    Room 1

  • 12:35 - 13:05
    This talk will cover recent and upcoming advances in display resolutions for virtual & augmented reality headsets, and how this affects the workflows of both artists and graphics programmers. Topics covered include foveated rendering, foveated displays, gaze tracking, and techniques for generating and managing complex texture and geometry data.
    Development & Tech
    VR
    Where
    Room 1

  • 13:00 - 14:30
    Where
    Upstairs Hall

  • 14:30 - 15:20
    Unity founder David Helgason has traveled the games industry and its surroundings for most of two decades, and will share some of what he’s learnt.
    Business
    Development & Tech
    Game Design
    Inspiration
    Marketing
    Where
    Room 1

  • 15:30 - 16:00
    To explore the political boundaries of what today's games have to offer, Klang works with renowned law professor Lawrence Lessig in hopes to broaden the horizon of possibilities. In this session Mundi will break down their ideas and initial approach in hopes of getting good feedback from the audience to improve what might be wrong or overlooked.
    Business
    Writing
    Where
    Room 1

  • 16:10 - 16:40
    Games are important cultural artifacts, even if they're not often seen as such outside the industry. Johanna will talk about her Forbes-featured project A Year of Playing The World, an attempt of capturing and celebrating games from every country in the world—places as diverse as North Korea, Pakistan, Australia and France. She’ll go over the importance of preserving playability for future generations and what it takes to achieve it.
    Business
    Game Design
    Inspiration
    Where
    Room 1

  • 17:00 - 18:00
    Slobodan's studio Take One has worked on titles such as Mirrors Edge 2, Battlefront: Star Wars, The Witcher 3, Fifa and many others. The talk will cover the following areas: - defining the gameplay and cinematic animation style - recording and editing of motion capture animation for gameplay and cinematic sequences - preproduction and technical workflow for gameplay and cinematic sequences - tips and tricks during the whole lecture ….
    Art
    Development & Tech
    Where
    Room 1

  • 18:05 - 18:30
    LightMass invites you to join us for a technological state of the art overview and a unique first look at the groundbreaking real-time rendering technologies developed at LightMass. Nejc Lešek (CTO) will introduce you to the technical concepts you need to know today in order to keep up with the rapid evolution of 3D graphics. We will guide you down the rabbit hole of machine learning, ray tracing and its implications on the complete game development pipeline. And finally, we’ll look directly at what lies beyond the horizon where quantum mechanics, A.I. and CGI meet.
    Art
    Development & Tech
    Where
    Room 1

  • 18:40 - 19:15
    Where
    Room 1

  • 20:00 - 02:00
    Join us for the awesome afterparty with some free drinks, game consoles, a DJ and food at Ljubljana's favorite Skyscraper.
    Careers
    Inspiration
    Networking
    Where
    Neboticnik (https://goo.gl/maps/Praqukj1fn92)

  • Room 2


  • 09:00 - 10:00

  • 10:45 - 11:15
    Pulling on her extensive experience from the Serbian and Croatian games industries, Milena will go over the various studio positions and roles, their evolution and options for career development. The talk will be particularly interesting for students and individuals starting their careers in the industry, as well as those looking for a refreshed point of view.
    Business
    Careers
    Where
    Room 2

  • 11:30 - 12:00
    The Austrian studio Rarebyte is working on the action adventure rogue-like Seeds of Sol. Getting visibility for an indie title is strongly tied to building up a community around the game. In this session, Rainer Angermann talks about how the company uses the gaming-broadcasting network Twitch as one of their primary methods for community-building. He discusses issues, learnings, and pitfalls when developing live with and especially for a community.
    Development & Tech
    Marketing
    Where
    Room 2

  • 12:05 - 12:30
    OK, so you’re a game developer and you don’t care about servers. But what if you needed to store data or you wanted to enable your users to interact with each other? The good news is that you don’t actually need to deal with any servers. Anže will show you how to use Google Firebase with Unity to implement server features like leaderboards without (almost) any knowledge of backend development. Come and find out how to get it all ready for your next million dollar title in just 20 minutes.
    Development & Tech
    Where
    Room 2

  • 12:40 - 13:10
    Are you passionate about gaming? Do you want to know what it would take to land your dream job in the gaming industry? Join HR Strategist, Urša Jevnikar Sadar, to find out. Whether you’re interested in jobs within development, art, or marketing (among other departments), Urša will share her best tips and tricks on how to find a job based on her experience, as well as giving insights on what life is like working for one of the world’s biggest entertainment companies.
    Business
    Careers
    Where
    Room 2

  • 13:00 - 14:30
    Where
    Upstairs Hall

  • 15:30 - 16:30
    In this talk, Ziga will try to convince you that if you are not already creating custom shaders for your game, you should. He will also argue why visual node based definition of shaders is better than writing them in shader language. So, artists, don't fear, we won't be writing code. Ziga will give cool examples of how we are using different techniques in the game Grounds of Glory; we will go through material layering, material inheritance and how to create animations and visual effects in node based shaders. He will also talk about tricks that allowed them to reduce iteration times. As game developers we should use programmable GPU to full extent. With node based shader editing available in both Unreal Engine and Unity, shaders can be created by artists as well.
    Art
    Development & Tech
    Where
    Room 2

  • 17:00 - 18:00
    What are the basic music concepts that every game developer or beginner game composer should know? How are music and narrative related and why is music one of the most important tools in order to create a sense of immersion within a game? Why do we keep humming the theme music from our favorite games even years after we stopped playing them? Film and Game composer J. Gabriel Rodrigues is specialized in the connections between Music and audiovisual narratives and will discuss these topics while presenting introductory music concepts that every professional working in the game industry should be aware of, in order to explore the most out of their projects.
    Audio
    Where
    Room 2

  • 18:05 - 18:30
    How to pitch a gaming project to investor or publisher? Is there any difference between written and verbal pitching? How can you prepare to negotiations? What should you know before the meeting and how to make an impression? Are there any tips for talking to some specific companies? Elena will cover this and some more questions based on surveying the publishers / investors from around the world and closely working with them to improve a deal pipeline, as well as helping dozens of indie projects pitch and present their projects.
    Business
    Careers
    Where
    Room 2

  • 20:00 - 02:00
    Join us for the awesome afterparty with some free drinks, game consoles, a DJ and food at Ljubljana's favorite Skyscraper.
    Careers
    Inspiration
    Networking
    Where
    Neboticnik (https://goo.gl/maps/Praqukj1fn92)