Žiga Osolin is a physicist with a PhD in Quantum Physics but his real passion lies in Game Development. He focuses on the technical aspects of development like shaders and networking. His forte is making rendering efficient.
Žiga has experience with most major game engines (Unreal Engine 4, Unity, Godot), and has also worked on custom game engines as well. He tries to apply his mathematical and algorithmic expertise to creating development infrastructure and pipelines that his co-workers enjoy.
He has also worked on a few mobile titles. He is currently working on Grounds of Glory, an online player versus player arena-based indie game.